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3D Computer Animation Fundamental Maya

Week7:Ball Walker

This week we continue animate the ball walker.Some details were added, this is the side view.

Categories
3D Computer Animation Fundamental Maya

Week6:Paint skin weight and blend shape

1.creat bones and Ik

2.The eyes and mouth are bound to the bones through parent and creat groups

3.Animated the model

4.Use the brush to draw the weights. Hold down shift to even the weights of the model .

5.Set up the lighting

Categories
3D Computer Animation Fundamental Maya

Week6:Walkball blocking

This week we learned about Blocking .

Blocking:The part of animation design that determines movement and rhythm.

Breakdown: The part that enriches the animation to a nearly complete representation of the design state

Before animated, look for reference images and videos can help us design motion that fits the character, story, and especially to depict specific action.

The character can be regarded as a whole, such as a sphere, and the movement trend of the whole character can be made first, and then the movements of the parts of the body can be animated one by one.

Categories
3D Computer Animation Fundamental Maya

Week5: weight move and pose

This week,we animated the shift of weight from one foot to the other. The first step is to lower the center of gravity, with one leg providing support, but not full weight. The rest of the body needs to be adjusted for balance. Then the center of mass rises again, and gravity shifts to the other foot. Finally, with the weight between two feet, it return to the original standing pose.

The weight of the figure supports the upper body, sometimes on the left foot or to the left, sometimes on the right foot or to the right, sometimes on the center of the feet. Keep your center of gravity in line with your clavicular fossa to keep your whole body in balance.

Categories
3D Computer Animation Fundamental Maya

Week4:Floursack

During this week,we learned how bones and controllers work by animating floursack.

In the process of animation, we should pay attention to the influence of inertia and gravity. When the center of gravity changes, other parts of the flour bag should also move.

Therefore, the skeleton of the main part controls the other bones, and attention should be paid to the control relationship between bones during parent-child relationship and IK.

Categories
3D Computer Animation Fundamental Maya

Week3:Animated Ball With Tail

This blog is an animation of the ball with tail.

Categories
3D Computer Animation Fundamental Maya

Week2: Pendulum

This week we learned some physics, for example, the law of conservation of energy can be applied to the movement of pendulum.This video is the pendulum animation I made by maya.

Categories
3D Computer Animation Fundamental Maya

Week2:Shark Swimming Animation

The production process of shark animation.

ues deformers and montion path to animate the shark
  • We learned to used motion path and deformers to move the shark.
find some reference
  • Next to make the teeth and eyes of the shark, I found some reference pictures. Through these pictures, I learned about the appearance of the shark with scars, the shape of the teeth, and the texture of the shark skin with subtle reflections.
use substance painter to make map
  • Imported the model to substance painter and drawing the normal map to make the uneven scar parts. Then drawing the diffuse color. Add reflective details at the end.
Assign the maps one by one to the Arnold ai material in maya
  • Import the textures one by one into the corresponding section in the Arnold material in maya.
After rendered
  • And then finally render,Rendered into images using Arnold and exported via Adobe Effect.