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4.1 project 1 5.1 FMP Advanced and Experimental 3D computer Animation Techniques 1 Maya

Wek2: 3D storyboard

Story plot:

  • There is a monster with a terrible mask live in the foreast and people were afraid of him. During Chinese New Year, a little girl was alone to release the lantern in the forseast, she make a wish to latern that not to be alone anymore. When the lantern fly to the sky, a strong wind suddenly blew and the lantern almost going to fall. The little girl chased the lantern and accidẹntally walked into the monster’s residence. The monster made the girl frightened at first, but the monster is actually very nice and fixes the lantern,finally they fly the lantern together.
I ended up picking one of the stories to create a 3D storyboard.(Read in top-to-bottom order)

Production process

  1. The corresponding scenes were first built: the forest, the scary and mysterious cave, and the room where the monster lives

The forest:The forest is in cool colours, a cold winter’s night when a little girl flies a lantern alone.

The cave:

The entrance to the cave is designed in the shape of a monster’s mouth and the protagonist, a little girl, runs the cave after the hole in the wall, which leads to the monster’s home.

The monster’s room: The walls of the room are covered with various masks. The roof is hung with lanterns and is a room with warm tones.

2.Set up the camera after building the scene:

In the design process I applied the principles of split-screen design that I had learned in class, placing the main characters and important objects in the visual centre,and used various shots in conjunction with the rhythm of the plot, such as medium close shot, medium shot, full-length shot.

Last step, I layout of all individual shots on the same page:)

Categories
4.1 project 1 5.1 FMP Advanced and Experimental 3D computer Animation Techniques 1 Maya

Week1:Three stories and producing of three scenes

I conceived the third story, which was a reference to traditional martial arts films, where two warriors meet and fight, with one of them eventually winning. The rhythm of the fight between the two characters can be expressed by the distance between the characters and their movements, and when they get closer to each other the rhythm will be faster. It was interesting to see how the characters moved in the subplot.

Moodboard of three ideas:

  • 1. The first story takes place in the ruins of an ancient Egyptian castle, with a predominantly yellow colour scheme, a combination of desert and ancient architecture, and a scene with many stone temples and triangular structures.
  • This is the video of model, the scene with tall pillars and the idols in front of them, the symmetrical structure of the temple will make the scene look more solemn.

  • 2.The second story is a mysterious ancient Chinese temple. I did some research on the Nuo masks in western Hunan, where there is a tradition of touring the gods during the New Year, Nuo masks are masks that symbolise the gods and are worn by people during the New Year to dance and pray for all to go well in the new year, with different masks representing different gods.

Design of scenes:

The scene model:

  • 3. The third scene takes place in a more modern martial arts film, where chivalrous men in a modern metropolis compete in a martial arts tournament.
  • This story focuses on the action of the fight and this is a reference to some of the action design.On the right is a reference to the scene, and on the left are some storyboard.

and modelof scenes:

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3D Computer Animation Fundamental Maya

Week10: Body mechanics

Added details of movement, added materials, lightened and rendered.

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3D Computer Animation Fundamental Maya

Week10:Blend shape and render

Add lighting and scene hdr map for rendering,I adjusted the lighting to make the characters fit the mood of the session,and create more realistic skin materials for the characters, finally set up the camera for rendering.

Categories
3D Computer Animation Fundamental Maya

Week9:Blocking

Create continuous 3D animation, based on last week’s 2D draft, using 3D model blocking.

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3D Computer Animation Fundamental Maya

Week9:Bland shape-Talking

I skin the model, light the scene and add detail to the facial muscle movements.

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3D Computer Animation Fundamental Maya

Week8: Planing and reference

Look for reference videos before drawing.

Draw a two-dimensional draft for keyframe,Analyze the movement of the character to make it clearer when blocking.

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3D Computer Animation Fundamental Maya

Week8: Walking

Added details to the walking animation.

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3D Computer Animation Fundamental Maya

Week8:Bland shape_talking

Make expressions and mouth movements through the bland shape.

Categories
3D Computer Animation Fundamental Maya

Week7:Blend shape

This week we learned about blend shape,and made a series of facial expression with blend shape.

After rendered image

  • An angry look. The orbicularis oris muscle moves.
  • An angry expression with a drooping mouth.
  • A smile with raised eyebrows.
  • Close eyes and pouting