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3D Computer Animation Fundamental 4.2 project 2

Week3

This Week:

1.Mapping of the scene (to be modified, refine the table and the door a bit, to solve the problem of resolution)

2.differentiate the colour of the beams and handles and so on to dark.

But there is still plenty of room for adjustment to the scene and we met together to discuss this, including the following points:

We discussed the material of the floor, which was originally done as a realistic rusty iron floor, but it was difficult to distinguish it from the most important table in the picture, so we considered a wooden floor and I experimented with it, but it didn’t seem to match the overall atmosphere of the scene and we continued to look for more references. The picture below.

the floor

We again considered whether different lighting would have an effect on the scene. Because of the two walls of the indoor scene, with the luminous material on one side and the window on the other, we needed to see how the light coming in from the outdoor scene would affect the scene, and if it was a reflective metallic material, it would be too affected by the outdoor light to see the inherent colour. I therefore decided to replace most of the material with something similar to metal, but with a reduced reflectivity, by hand painting the reflective mapping to mimic the details of the metal.

I Tried out different kinds of light.

Blue colour scheme.

Yellow light from the right.

The focus in the picture. On the right,This is the wall facing the window, when the sp is changed inside this material will be done with Arnold.

Categories
3D Computer Animation Fundamental Maya

Week10: Body mechanics

Added details of movement, added materials, lightened and rendered.

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3D Computer Animation Fundamental Maya

Week10:Blend shape and render

Add lighting and scene hdr map for rendering,I adjusted the lighting to make the characters fit the mood of the session,and create more realistic skin materials for the characters, finally set up the camera for rendering.

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3D Computer Animation Fundamental Maya

Week9:Blocking

Create continuous 3D animation, based on last week’s 2D draft, using 3D model blocking.

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3D Computer Animation Fundamental Maya

Week9:Bland shape-Talking

I skin the model, light the scene and add detail to the facial muscle movements.

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3D Computer Animation Fundamental Maya

Week8: Planing and reference

Look for reference videos before drawing.

Draw a two-dimensional draft for keyframe,Analyze the movement of the character to make it clearer when blocking.

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3D Computer Animation Fundamental Maya

Week8: Walking

Added details to the walking animation.

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3D Computer Animation Fundamental Maya

Week8:Bland shape_talking

Make expressions and mouth movements through the bland shape.

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3D Computer Animation Fundamental Maya

Week7:Blend shape

This week we learned about blend shape,and made a series of facial expression with blend shape.

After rendered image

  • An angry look. The orbicularis oris muscle moves.
  • An angry expression with a drooping mouth.
  • A smile with raised eyebrows.
  • Close eyes and pouting
Categories
3D Computer Animation Fundamental Maya

Week7:Ball Walker

This week we continue animate the ball walker.Some details were added, this is the side view.