Added details of movement, added materials, lightened and rendered.
Author: Yuhan Lin
Add lighting and scene hdr map for rendering,I adjusted the lighting to make the characters fit the mood of the session,and create more realistic skin materials for the characters, finally set up the camera for rendering.
Week9:Blocking
Create continuous 3D animation, based on last week’s 2D draft, using 3D model blocking.
I skin the model, light the scene and add detail to the facial muscle movements.
Look for reference videos before drawing.
Draw a two-dimensional draft for keyframe,Analyze the movement of the character to make it clearer when blocking.
Week8: Walking
Added details to the walking animation.
Make expressions and mouth movements through the bland shape.
This week we learned about blend shape,and made a series of facial expression with blend shape.

After rendered image

- An angry look. The orbicularis oris muscle moves.


- An angry expression with a drooping mouth.

- A smile with raised eyebrows.

- Close eyes and pouting
This week we continue animate the ball walker.Some details were added, this is the side view.

1.creat bones and Ik

2.The eyes and mouth are bound to the bones through parent and creat groups

3.Animated the model

4.Use the brush to draw the weights. Hold down shift to even the weights of the model .

5.Set up the lighting