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Collaborative Unit

Week10:Rendering

Rendering settings

As it needs to be imported into the vfx software, our usual rendering settings and camera settings need to be adjusted.

Changing the camera’s focal length
  • The first step is to change the focal length of the camera to the same focal length as when we shot the actual green screen video. After the change the lens needs to be adjusted and then rendered.
Re-adjusting the camera
  • The second step is to change the rendering settings, we use the exr format to export and turn on the depth channel and sRGB channel. This format can be used by effects software to match character movement.
  • The exr format, an open standard high dynamic range image format, is widely used in computer graphics for storing image data, but can also store some data required for post-compositional processing.

Rendering process

A portion of the footage was rendered using the learned deadline, and the render farm brought a very big help, with over 50 machines rendering at the same time, the rendering could be done in about an hour.

Initial attempts at rendering brain particles

However, shots containing particles could not be rendered using the render farm and I rendered them using my own computer and learned desktop machines.

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Collaborative Unit

Week9: Scene integration

Scene integration


Input water effects into the scene


The light was too dark to illuminate the ripple shapes, so I changed the layout of the lights to show the water better. A long, thin beam of light was shone parallel to the ground on the water, and the overall light was lowered.

The blue colour is the effect of the light shining on the surface of the water. The ripples on the surface of the water cannot be seen until the light is applied.

Place the particle effects that surround the brain into the scene.

Final result


The special effects team created the particle effects and I composited the effects into the 3D scene, changing the material of the brain in this shot and relocating the lighting to achieve a better look.

When importing the particles for the first time, I imported the particles directly into the finished scene file in maya format. Some problems arose: for example, the particles were missing and did not show up when rendering.

The top circle is the particles and the bottom are some line like particles, made by the vfx team member.

Several different decals were created for the brain, realistic human brain texture, and metallic texture. The metallic texture allows the structure itself to be reflected in dim light through the faintest of light, giving a better picture.


How to batch link textures to a new file after changing the file location?

As the laptop does not import particle files properly. I ended up using the school’s desktop computer. I tried to import the scene file into the particle file, which would result in the loss of the texture material.

The mapping of scenes containing normals, basic colours, depths, reflections etc. is a very efficient way to save a lot of time by specifying them in bulk and to avoid specifying the wrong mapping.

Open the path to windows→General Editors→Files Path Editor, click Browse, then click Repath to show that all mapping has been reassigned.

Assignment Submission Requirements

• A work in progress film. (3-5 min).

• A final rendered moving image of the work produced in a film format.

• A Hero Image for the project.

• Sketches, images as well as written analyses and reflections.

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Collaborative Unit

Week8: Scene integration & Video Editing

Scene integration

The lab is floating in the air and the floor of the lab is transparent and overlooks the whole city. so In order to keep the lab dimly lit while illuminating the city below, I carried out some experiments and this is how the tests were carried out

The final result

1 Try importing the model of the city scene into the scien lab scene, the city scene is too large which requiring very bright lighting that would bringing too much impact the lighting of the lab scene.


2 Try to render a top view map of the city scene. Make a plane below the lab scene and paste the city scene on it.


3 Gave a parallel area that the light could not illuminate.


4 Try lighting around the perimeter of the city scene. The light is too bright and affects the lab scene.


5 Used a spherical light, the light was too bright.


6 Use a realistic sky light that not only imitates the light of the sunset to illuminate the city, but also maintains the original light of the lab scene well.

Screenshot of the process of lighting.

Video Editing

I made a stream of consciousness video by edited using previously recorded videos .This video is designed to show the protagonist traversing numbers and codes to a utopian reality

(The glitch effect was taken from material on an open source website:https://www.capcut.cn/)

At the bottom of the video are two video clips of me in the UK, One from a trip to Kew Gardens and the other from the London Eye fireworks display in the New Year. I then adjusted the channels and tones etc to combine the video with a glitch art effect.

fireworks


The relationship between the world of algorithms and code and the real world is subtle and complex, they are not completely opposed to each other, sometimes people need a virtual world but they should not lose sight of the beauty of the real world by indulging in it.

For the last part I let the light in the frame go white so as to take over to the next shot.

Frameless

This week we visited frameless, an exhibition with very interesting ideas and a very relaxing and immersive exhibition. Using modern technology to present timeless classic paintings, each gallery has a different theme, different style and presentation, a comprehensive artwork that combines the senses of sight and sound and interaction. Providing a place for people to rest, the

  • The entire venue is divided into four galleries

The exhibition combines projections and mirrors, and features a number of famous paintings such as The Persistence of memory, and The Dawn of Venus.

There is advanced motion tracking technology that allows for more interaction with the paintings, and works by painters such as Van Gogh, Monet, Robert and Delaunay appear.

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Collaborative Unit

Week7:Preview video & The 3D Draft

Preview video & Workflow:

  • 3D construction of the preview video, animation in the scene with geometry instead of the main character.
  • Rendering and exporting the preview video, exporting the camera file in fbx format to the visual effects team for further processing
  • Keying the green screen characters and matching them to the scene through VFX techniques

Here I used a lot of what I learned in the course, such as making the blocking first and then gradually making the details

Preview animation of the main character falling into the water

First version preview video


The four walls of the scene are mirrored, I built a 3D draft to test the effect of different lights in the scene

The red squares represent the characters, this is the second adjustment to the animation of the protagonist falling into the water, the protagonist should first be stationary on the ground and suddenly the ground melts and the protagonist falls.

3D Tests:

This week I made some test of the lighting in a room with a mirrored surface.Repeated adjustment of lighting and textures.

Change the fog, diffusion, exposure, diffuse reflection of the light.
Rendering after changing the degree of reflection and transparency of the specular surface.

The red cube in the middle is used to see the mirror reflection effect on the four walls.In this scene I initially tried a frosted lens material and could see that the reflections on the wall were not completely reflective but with a certain roughness and relatively blurred. For the lighting I tried the area light, which needs further adjustment.

In the short film there is a shot of the lights flashing, where I have created keyframes for the lights. This is the effect of the lab in the dim light of the preview.

This is a comparison of a laboratory in different light. Here I have moved the red geometry underneath the floor, because the floor is transparent and melts into water in the film, and because it is also possible to see through it to the tall buildings and towns below (the laboratory is in the sky), so I have analysed the floor as a transparent, reflective material. And not completely transparent, because during the tests it was found that the light from the city below would penetrate the completely transparent floor and thus affect the light in the laboratory itself.

Changed the diffusion and exposure of the light to create a mysterious atmosphere with fog.

Some attempts to change the colour of the light.

Input the model into the created scene to test it.

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Collaborative Unit

Week6: Character design & Green Screen Performance

Character design

The protagonist will be a human silhouette, inspired by the thermogram. The protagonist’s brain is trapped in a laboratory, but the container holding her brain malfunctions and the protagonist’s spirit falls from the airborne laboratory to the lower utopian world. Understanding and being exposed to the utopian world, the protagonist’s spirit becomes enriched and he eventually returns to the laboratory to stand in front of his own brain and think and reflect.

I made a sketch of the main character


Inspiration:

When people receive different emotions, their body temperature changes, in such a way that it shows a unique soul leaving the anti-utopian world to see and feel in the real real world, and the protagonist’s soul changing after contact with real humans. The protagonist is originally pure white and becomes coloured after contact with the Utopians.


Production methods:

We designed the movement of the characters in advance, then shot realistic cha, racter movements through green screens and added materials to the characters using visual effects.

Green Screen Performance

  • In order to create flat characters using vfx technology, we have to perform and shoot through a green screen.

I performed the following shots in the final film :2, 5, 6, 7, 9, 11, 13

What specifics do I need to perform for each shot:


2: Video of scientific researchers walking around the lab and me walking in front of a green screen.

5: The most challenging would have to be when the protagonist falls from a high laboratory, drops to the ground and then starts to observe the world.

7: Coming into a new world, walking in strange streets, bumping into strangers, being affected by utopians.

9: The protagonist walks into a room where a couple is watching a movie. The protagonist observes the surroundings and the cozy room makes the protagonist yearn for the life of Utopia even more.

11: The protagonist sees a movie screen, a light appears in the middle of the movie and the protagonist is pulled in

13: The protagonist returns to the laboratory and stands in front of his own brain

This week we learnt how to put the scanned model into the 3D software

The result after importing into 3D software
Use this software

And we creat our own Unique MetaHuman In Minutes. Turn our Own Scan Or Model Into MetaHuman w/ New Plugin for UE5

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Collaborative Unit

Week5:Modeling & Mapping

Various new modelling techniques were learnt in the process of making the models. For example the use of sweep mesh for wires.
Making brains through symmetry and the iron grid for the roof.

Completed models

Using basic geometry to build, the inset edge loop tool learned in class can be used to create mechanical twists and turns very quickly, and then mirror symmetry can be used to enrich the structure of the machine.


Next I expand the uv for the container model and draw the mapping.

A number of difficulties were resolved in the process:

  • 1.How to make a mirror-reflective glass material?

I initially tried using the Opacity channel in the sbstance painter to change the transparency of the material sphere, but this had the effect of no light refraction or reflection.

I then used the technique of making metal to try to make a transparent metal so that there would be some reflection, but it didn’t work as expected.

The final method used to create the mirror material was to combine the transparent material method, first changing the glass cover into a reflective mirror and then making the mirror material translucent. This allows the glass cover to be transparent and at the same time reflect the surrounding light.

  • 2.How to make luminous material?

At first I tried to use the metallic material sphere in Substance Painter to make the material glow by adjusting the values, but this did not work. I then worked directly with the Arnold material in Maya, changing the exposure of the standard material to create a glowing effect.

  • 3.How to reflect the texture of the brain in a dimly lit scene?

I have created a variety of materials for the brain, and the metallic textures are better suited to the light of the actual scene than the meat textures that mimic the real brain, which are more in keeping with the sci-fi world. The low reflectivity of the meat texture makes it difficult to reflect the texture and structure of the brain in a dimly lit scene, whereas the metallic texture combined with the lighting can show the structure of the brain.

Tate Art Museum

Tate Modern’s collection of 20th century modern art, with works by Picasso, Matisse, Andivajo, Mondrian and Dali, does not display its artworks in a traditional chronological manner, but instead divides them into four main categories: History-Memory-Society, Nudes-Action-Bodies, Landscapes-Materials-Environment, and Still Life-Physical Objects-Real Life. This display shows artworks created around the same theme in the same space and time and in different eras.

  • Also I Scanning artwork through Luma to generate 3D models
ScanMy selection of scanned artworkned models
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5.2 Thesis

Week7: About Literature Review

Refining the literature review:

To support my sub-argument, this week I have found more relevant literature. They analysed in detail the importance of cinema in the field of art, the connection between character and plot and cinema, and how the concept of cultural hybridity is properly understood, and how it affects the field of cinema, what cultural hybridity cinema brings to modern society, critically analysing in a positive and negative direction, how to solve the problems caused by cultural hybridity and make the best of the advantages of cultural hybridity cinema.

Reference List:

Hoesterey, I., (2001). Pastiche: Cultural memory in art, film, literature. Indiana University Press.

Simanjuntak, M.B., (2020). The Educational Values of The Main Character In Beautiful Mind Film. Journal Of Advanced English Studies, 3(1), pp.1-6.

Pegrum, M., (2008). Film, culture and identity: Critical intercultural literacies for the language classroom. Language and Intercultural Communication, 8(2), pp.136-154.

Wang, L., Han, B. and Xu, G. (2020) “Cultural differences in Mulan between Chinese version and Disney version,” Theory and Practice in Language Studies, 10(10), p. 1332.

Williams, R. (2017) Culture and society 1780-1950. London: Vintage.

Wang, J. (2018) “Hybridization as global cultural production strategy: A case study in disney animation,” Proceedings of the 2017 International Conference on Art Studies: Science, Experience, Education (ICASSEE 2017), 171, pp. 270–273.

Zheng Jiming, (2018). ‘From “Hua Mulan” to “Female Warrior” — Reconstruction of Chinese Culture in American Literature’, Journal of Changchun Normal University. 37(01), p106-109.

In conclusion:

Cultural hybridity differs from homogenisation in that by imitating and learning from each other on an equal footing, different cultures develop from strangeness to exchange. Cultural hybridity in film expresses the possibility of multicultural artistic exchange and fusion.

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5.2 Thesis

Week6: Methodology

This week we continued our study of the methodology of writing a literature review.

What is a methodology?

  • It is the section where you describe the actions you have taken to investigate and research an issue, the specific processes used in your research for identification, collection and analysis. Most important is our process of data collection and analysis and your rationale for conducting the research.

The methodology needs to include:

When writing a methodology for a research paper it is important to keep the discussion clear and concise and to write using the past tense.

-Description of the type of research conducted and how the research methodology was developed.

-A discussion of the question or problem investigated through the study and the type of data required for the study to be evaluated.

Objective:


When researchers document their research, they usually include a methodology to describe their research process and results. If you are covering a dissertation topic, submitting a paper or documenting a project for your employer, including a methodology helps to summarise your research for the readers who review your work. In addition, a methodology is important for gaining insight into the validity and reliability of your research. In this article.

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5.2 Thesis

Week5: Structured setting of the literature review

Literature review

Often, a literature review can be described as an objective, concise and critical summary of the published research literature relevant to the topic studied in the article.

This week I organise my literature review around key conceptual themes, selectively screening the material and only including studies that are relevant to my topic.

Overview:


There is much debate about cultural hybridity, with some opposing it and suggesting that it is a cultural invasion.However, others support cultural hybridisation and argue that it facilitates cultural exchange and the creation of new art forms, and that cultural hybridisation is a phenomenon in line with the globalisation process.
The arguments for and against are discussed in terms of two main arguments.

  • The impact of cultural hybridisation on characterisation?
  • How cultural hybridisation is used in the plot of the film and what impact it has?

Nex Step:

The summaries are ultimately used to help the reader relate each section to the broader topic.I will conclude each paragraph with a summary analysis of the argument

I will then gather further materials and use them to support my argument, and I will discuss the methods or results of the research.

Categories
5.2 Thesis

Week4: References and literature review

After having identified and tested the research topic. I went on to collect relevant literature

  • Here’s the relevant literature I found:

DalYong,Jin(2010)Critical Interpretation of Hybridisation in Korean Cinema, Javnost – The Public, 17:1, 55-7

WEI-CHING WANG (2008) A critical interrogation of cultural globalisation and hybridity, The Journal of International Communication, 14:1, 46-64

Mingwu Xu & Chuanmao Tian (2013) Cultural deformations and reformulations: a case study of Disney’s Mulan in English and Chinese, Critical Arts, 27:2, 182-210

Subramaniam, A., (2012). Bollywood Dancing: Dance in Hindi Films in India. Animated: The Community Dance Magazine.

  • I found that the researchers were using carefully considered language to make the analysis as accurate as possible. Their research needed to be unbiased and each argument was closely linked to the topic

Next steps in planning:

  • Develop a structure.
  • Avoid relying on chronological order to structure your paper.
  • Sift through the available material and remove irrelevant material.
  • Identify the main sections of your essay and group appropriate notes together.

Subtitle:


The main function of a headline is to define the subject accurately and concisely. I will arrange the subheading according to the thesis and sub-thesis of the essay to ensure that it is clear enough to express my argument.