During the production process, I encountered a lot of difficulties. For example, I tried to use two different process bindings to compare the results, repeatedly tested fabric simulation and rigid body simulation, how to use cel shading material to make the character’s look more natural, designing stylised scenes, and how to light the character in the night scene. I learned more new skills and solved these difficulties through many experiments and explorations.
I also enjoyed designing and building fantasy scenes. I used to model more sci-fi scenes and vehicles, and I encountered a lot of challenges in the process, for example, there were a lot of masks in the temple that needed to be modelled, and it was a challenge to complete several different models quickly. The modelling course at school helped me a lot. It made me realise that there are many ways to achieve results in modelling.
I encountered a lot of difficulties in subplot and action design, George helped me to analyse the subplot, design the character’s action, and give me advice and feedback.
Overall, what I learnt in this year is not only the technology, but also the overall knowledge of 3D animation, including the whole process of animation production. I treasure the opportunity to learn this and the application of these skills in many cross-disciplinary collaborations.