This week we merged all the scenes, cleaned up all the history and sorted out the grouping and naming format of the files. I consolidated the indoor scenes, merged the spaceships, tunnels, all together, and reassigned the texture paths.
We have a huge number of maps in our group and if each object was specified in turn, each object would need to be re-patterned in each of the primaries, glow channels, reflections, normals etc. and repeated once for each object. This takes a lot of time, so here is a quick way to specify a texture, select File Import Editor under Window Options and select all files that need to be replaced, select a new path in the refresh, and then complete the batch assignment of textures, which can save a lot of time.
After that we started to animate, we divided the whole short film into three parts according to the workload, and I was responsible for the first ten shots. I finished the first four this week, and here’s the preview video for the export, and over the weekend we talked about what details we needed to add to each other’s shots, and it was really helpful for both of us. Don suggested that I could add the blink detail to the surprised shot of the boy.
The camera movement method of the second lens also needs to be adjusted. The lens is rotated in this version, and I will change it to pan and zoom out in a later version.
At the same time, the speed of the first four shots is generally a bit faster.
Next step, I will change the speed and continue to complete the remaining 6 shots.