I made blocking and this time is much better, but there are areas that could be optimised.
For example the character’s hand movement curve could be smoother and I think there are two areas that are difficult
The first is the movement of the eyes. When the character pulls out the key, she should focus on it, and when she shows it, she looks at the interlocutor. When she is finally ready to drop the key, one habitually confirms what is in her hand, and at this point her gaze should also be focused on the key.
The second point is the movement curve of the character. During the flipping of the wrist, attention should also be paid to the overall movement curve of the arm and the key.
And try not to adjust the