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4.2 project 2 Advanced and Experimental 3D computer Animation Techniques 1

Week6

Otimised the interior of the ship

  1. Display
    The original display was specified by means of a luminous material channel and was directly attached to the original screen model, which was opaque and blurred and did not hit our desired effect.
    So I took reference from the hover screen in Iron Man and copied all the display planes, I guess it is possible to achieve the effect of transparent mapping by adapting the mapping of the transparency channel, I discussed this with the group and after many layers of attempts this is what I finally came up with

Methods

  1. First don’t move the original model, make a separate copy of the face on top of the model
  2. have a dark face (for the bottom)
  3. copy or creat a new face (for the transparent mapping)
  4. polygon with transparent mapping (base color, blue glow and transparent bottom, black and white channel: black base, glow part is white in geometry’s opacity)

Eeach screen can be detached and moved, and can be rotated. It is even possible to modify the light intensity to create a screen that appears and lights up as the ship starts up.

The interior of the ship without the display

The first version of the display looks blurred and does not rotate or move

Created a glowing material for the keyboard

Split the UV of the button and painted the material

Performance reference video

To create the reference video, I was mainly responsible for acting out the boy’s movements, using many of the elements taught in Geoger’s course, and we tried to be as concise and accurate as possible in representing the emotions and storylines of the characters.

Also recording a green screen reference video help us to create dynamic split shots, so that we can have a clearer idea of how to design and fine-tune the movements and angles of each shot later on in the animation process.

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