1.Scene exhibition uv
I was responsible for creating the textures for the interior scenes and this week I used unflod3d to expand the UVs and then used Substance painter to create the initial textures.

2. current progress sp doing material
Optimising the door part of the scene by adding a metal depth map, Don gave me good advice to change the door material to a more non-reflective one. I would also like to add more colours to this version of the scene, which is currently on the grey side.


