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4.2 project 2 Advanced and Experimental 3D computer Animation Techniques 1

Week5

This week I made the textures and lighting for the scenes, finished the textures for the tunnels and merged the interior scenes and tunnels together. Here I had a problem with how to apply the udemy mapping.I also added detail to the interior of the ship by modelling a launch button that the protagonist can press, adding buttons to the front of the ship’s dashboard, and after discussion with the group I decided to change the material of the buttons to a glowing material.

The interior of the tunnel is also illuminated, with a ring of light just enough to illuminate the scene inside the tunnel as the ship passes through.

  • The lighting for this scene is divided into four sections:
  • three planes of light on the roof
  • The self-luminous wall on the left
  • Glass on the right, through which the light from the outdoor scene (trees) comes in
  • In addition to this there is a spherical scene light.

I made a model of the button and I wanted it to be able to be placed stably on top of the control panel, right in the middle. This fits the lens when the little boy shoots down.

Next I will split the UVs of these models and continue to create the spaceship display

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