This week I made the textures and lighting for the scenes, finished the textures for the tunnels and merged the interior scenes and tunnels together. Here I had a problem with how to apply the udemy mapping.I also added detail to the interior of the ship by modelling a launch button that the protagonist can press, adding buttons to the front of the ship’s dashboard, and after discussion with the group I decided to change the material of the buttons to a glowing material.

The interior of the tunnel is also illuminated, with a ring of light just enough to illuminate the scene inside the tunnel as the ship passes through.



- The lighting for this scene is divided into four sections:
- three planes of light on the roof
- The self-luminous wall on the left
- Glass on the right, through which the light from the outdoor scene (trees) comes in
- In addition to this there is a spherical scene light.


I made a model of the button and I wanted it to be able to be placed stably on top of the control panel, right in the middle. This fits the lens when the little boy shoots down.
Next I will split the UVs of these models and continue to create the spaceship display