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3D Computer Animation Fundamental 4.2 project 2

Week3

This Week:

1.Mapping of the scene (to be modified, refine the table and the door a bit, to solve the problem of resolution)

2.differentiate the colour of the beams and handles and so on to dark.

But there is still plenty of room for adjustment to the scene and we met together to discuss this, including the following points:

We discussed the material of the floor, which was originally done as a realistic rusty iron floor, but it was difficult to distinguish it from the most important table in the picture, so we considered a wooden floor and I experimented with it, but it didn’t seem to match the overall atmosphere of the scene and we continued to look for more references. The picture below.

the floor

We again considered whether different lighting would have an effect on the scene. Because of the two walls of the indoor scene, with the luminous material on one side and the window on the other, we needed to see how the light coming in from the outdoor scene would affect the scene, and if it was a reflective metallic material, it would be too affected by the outdoor light to see the inherent colour. I therefore decided to replace most of the material with something similar to metal, but with a reduced reflectivity, by hand painting the reflective mapping to mimic the details of the metal.

I Tried out different kinds of light.

Blue colour scheme.

Yellow light from the right.

The focus in the picture. On the right,This is the wall facing the window, when the sp is changed inside this material will be done with Arnold.

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