Categories
4.1 project 1 Advanced and Experimental 3D computer Animation Techniques 1

Week6: Mapping

This week we concentrated on adding more detail to the arms and doing the finger rigging. We learnt how to make the finger change direction by means of the actuators and changing the controller values 0-10 to adjust the movement of the finger.

This can be used in many ways, for example to make a deformable robot arm, or to enrich the details of mechanical devices such as the hatch of a spaceship or a control lever.

I improved the wiring of the arms and chamfered the bends, then named the large arms, small arms and palms in groups. Finally the whole thing was imported into Substance Painter to create the mapping. I wanted to create a new flexible arm that looked light, I focused on creating a metallic texture and I tried some highly reflective, low roughness materials in sp.

I’m making a texture at sp, choosing different materials to put in the layer. One is a single layer material, I will use a copper texture and change its colour in the layer to make it look like silvery metal.

Leave a Reply

Your email address will not be published. Required fields are marked *