Video of the robot arm animation rendered out:
I really value the opportunity to learn about mechanical surfaces and how these skills can be used in many scenarios. We have learnt more than just modelling techniques this term, the professor has also given a systematic talk on 3D animation as a whole, including bone binding and controllers. All of this has improved my skills in producing animations.
There were some difficulties in the production process, but they were eventually solved after continuous attempts, for example, the robotic arm looked a bit out of place at first when placed in the reference video. The reference video was in warm colours and I tried a warm parallel light source, but it didn’t have the desired effect. So I tried ambient light and assigned a warm hdr map to the light source as a material, and finally changed the autoluminescence and exposure of the light source to achieve a relatively harmonious effect.