Preview video & Workflow:
- 3D construction of the preview video, animation in the scene with geometry instead of the main character.
- Rendering and exporting the preview video, exporting the camera file in fbx format to the visual effects team for further processing
- Keying the green screen characters and matching them to the scene through VFX techniques
Here I used a lot of what I learned in the course, such as making the blocking first and then gradually making the details
Preview animation of the main character falling into the water
The four walls of the scene are mirrored, I built a 3D draft to test the effect of different lights in the scene
The red squares represent the characters, this is the second adjustment to the animation of the protagonist falling into the water, the protagonist should first be stationary on the ground and suddenly the ground melts and the protagonist falls.
3D Tests:
This week I made some test of the lighting in a room with a mirrored surface.Repeated adjustment of lighting and textures.
Change the fog, diffusion, exposure, diffuse reflection of the light.
Rendering after changing the degree of reflection and transparency of the specular surface.

The red cube in the middle is used to see the mirror reflection effect on the four walls.In this scene I initially tried a frosted lens material and could see that the reflections on the wall were not completely reflective but with a certain roughness and relatively blurred. For the lighting I tried the area light, which needs further adjustment.

In the short film there is a shot of the lights flashing, where I have created keyframes for the lights. This is the effect of the lab in the dim light of the preview.

This is a comparison of a laboratory in different light. Here I have moved the red geometry underneath the floor, because the floor is transparent and melts into water in the film, and because it is also possible to see through it to the tall buildings and towns below (the laboratory is in the sky), so I have analysed the floor as a transparent, reflective material. And not completely transparent, because during the tests it was found that the light from the city below would penetrate the completely transparent floor and thus affect the light in the laboratory itself.

Changed the diffusion and exposure of the light to create a mysterious atmosphere with fog.

Some attempts to change the colour of the light.

Input the model into the created scene to test it.