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Collaborative Unit

Week5:Modeling & Mapping

Various new modelling techniques were learnt in the process of making the models. For example the use of sweep mesh for wires.
Making brains through symmetry and the iron grid for the roof.

Completed models

Using basic geometry to build, the inset edge loop tool learned in class can be used to create mechanical twists and turns very quickly, and then mirror symmetry can be used to enrich the structure of the machine.


Next I expand the uv for the container model and draw the mapping.

A number of difficulties were resolved in the process:

  • 1.How to make a mirror-reflective glass material?

I initially tried using the Opacity channel in the sbstance painter to change the transparency of the material sphere, but this had the effect of no light refraction or reflection.

I then used the technique of making metal to try to make a transparent metal so that there would be some reflection, but it didn’t work as expected.

The final method used to create the mirror material was to combine the transparent material method, first changing the glass cover into a reflective mirror and then making the mirror material translucent. This allows the glass cover to be transparent and at the same time reflect the surrounding light.

  • 2.How to make luminous material?

At first I tried to use the metallic material sphere in Substance Painter to make the material glow by adjusting the values, but this did not work. I then worked directly with the Arnold material in Maya, changing the exposure of the standard material to create a glowing effect.

  • 3.How to reflect the texture of the brain in a dimly lit scene?

I have created a variety of materials for the brain, and the metallic textures are better suited to the light of the actual scene than the meat textures that mimic the real brain, which are more in keeping with the sci-fi world. The low reflectivity of the meat texture makes it difficult to reflect the texture and structure of the brain in a dimly lit scene, whereas the metallic texture combined with the lighting can show the structure of the brain.

Tate Art Museum

Tate Modern’s collection of 20th century modern art, with works by Picasso, Matisse, Andivajo, Mondrian and Dali, does not display its artworks in a traditional chronological manner, but instead divides them into four main categories: History-Memory-Society, Nudes-Action-Bodies, Landscapes-Materials-Environment, and Still Life-Physical Objects-Real Life. This display shows artworks created around the same theme in the same space and time and in different eras.

  • Also I Scanning artwork through Luma to generate 3D models
ScanMy selection of scanned artworkned models

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