This week I created a 3D split preview of the film,and there are some tweaks from the previous week’s static 3D subplot.
Compared to static storyboards, dynamic split-screening focuses more on the movement of the camera, the timing of pushing the camera closer and further away, how the camera follows the character’s movement, etc. Here are some of the important points I learned about split-screen design during the production process.
Crossing the axis
In this shot the girl’s character appears on the left side, after which the shot keeps her on the left and the monster on the right side of the girl. The camera also stays to the right of both characters

Movement curve
The movement of the lantern is designed so that the glowing lantern moves in an S-shaped curve and the lantern is the only warm glowing object in a cool colour scheme.
The characters are always on the left side of the camera in order not to overstep the axis, for example in this shot the little girl appears from the left side of the camera when chasing the lantern

Next some details of the production process
The first scene, in which the girl chases the lantern, is shown alone in the woods in a distant advancing shot to give context.

The girl’s lantern flies away and the girl makes a wish

The lantern is blown by a strong wind and is about to fall

Girl following the lantern and run into a cave.

Coming inside the cave, the huge monster looks down on her


The girl is terrified, but the monster gently fixes the lantern

As the lanterns are released, the camera follows them into the sky, looking down to see the warmth of the light on their happy faces.


The sky is full of lanterns and theirs rises slowly. (End)