In this week we worked on the articulation of the wrist and the sketching of the robot arm, for which I searched for many reference images.
I have referred to the structure of a mechanical prosthesis and found that the design of the robotic arm conforms to the musculature of the human upper arm, with particular emphasis on the position of the joints.


We learned a fast and efficient way to create mechanical surfaces
- When a smooth mechanical surface has some sharp twists and turns, we can use the inset edge loop tool.This tool helps us to add looped edges to the turn more quickly

- The five fingers of the robot were created with reference to the skeletal and muscular structure of the hand, paying attention to the angle and position of each finger, and k-keyframing the fingers repeatedly to prevent them from going through the mould.
We also animated the fingers holding the ball, first assigning hierarchical relationships to the fingers and then creating different movements of the five fingers by adjusting the movement curves.

and here are my preliminary designs for the robot arm. I tried to use what I learned to make the small arm of a robotic arm. I want to make a robot arm that is not too over the top and there is a lot of room for refinement in the current model. :)