The production process of shark animation.
- We learned to used motion path and deformers to move the shark.

- Next to make the teeth and eyes of the shark, I found some reference pictures. Through these pictures, I learned about the appearance of the shark with scars, the shape of the teeth, and the texture of the shark skin with subtle reflections.

- Imported the model to substance painter and drawing the normal map to make the uneven scar parts. Then drawing the diffuse color. Add reflective details at the end.

- Import the textures one by one into the corresponding section in the Arnold material in maya.
- And then finally render,Rendered into images using Arnold and exported via Adobe Effect.