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3D Computer Animation Fundamental Maya

Week2:Shark Swimming Animation

The production process of shark animation.

ues deformers and montion path to animate the shark
  • We learned to used motion path and deformers to move the shark.
find some reference
  • Next to make the teeth and eyes of the shark, I found some reference pictures. Through these pictures, I learned about the appearance of the shark with scars, the shape of the teeth, and the texture of the shark skin with subtle reflections.
use substance painter to make map
  • Imported the model to substance painter and drawing the normal map to make the uneven scar parts. Then drawing the diffuse color. Add reflective details at the end.
Assign the maps one by one to the Arnold ai material in maya
  • Import the textures one by one into the corresponding section in the Arnold material in maya.
After rendered
  • And then finally render,Rendered into images using Arnold and exported via Adobe Effect.

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